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  • Video Game Design and Programming Concepts, 1st Edition

Video Game Design and Programming Concepts, 1st Edition

• Design and build your own games while learning core programming concepts.
• Apply STEM skills through hands-on game development and interactive activities.
• Learn game design, digital art, testing, and coding with beginner-friendly instruction.

Title Overview

Title Overview

Video Game Design and Programming Concepts is a fun and easy text-software design guide combination that uses an activity-based integrated curriculum: game-theory reading with game-building application lessons. It supports cross-curriculum and STEM learning as students use math and science principles, in addition to language arts, social sciences, and applied technology knowledge, to develop their own games. No knowledge of programming or game design is needed. The curriculum is built around the Clickteam Fusion 2.5 game-design engine.

  • Activity-based, integrated curriculum: theory reading material with programming-application lessons.
  • Designed to fit into existing CTE curriculum to introduce programming to students in an engaging environment.
  • Fosters cross-curricular learning.

Table of Contents

Table of Contents

1. Game Design Vocabulary

2. Software Basics

3. Click Ball

4. Quality Assurance

5. Scene Construction

6. Iterative Design and the Scientific Method

7. Digital Art

8. Parent and Child Objects

9. Graphing Game Coordinates

10. Spawning

11. Software Ratings

12. Game Critique Exposition

13. Proof of Concept: Launching

14. Beta Build: Launching

15. Quality Assurance

16. Global Variables

17. Sensory Detection and Navigation

18. Challenges Using Variables

19. Two-Dimensional Game Art

20. Gravity and Ballistics

21. Game Mod: Particle Physics

22. Quality Assurance

23. Binary Numbering System

24. Project Management

25. Concept Documents

26. Construction Documents

27. Completion Documents

28. Capstone—Exhibition of Mastery

Instructor Resources

Instructor Resources

Hit the ground running with G-W's Online Instructor Resources that save you time and make it easier to prepare for class, reinforce new concepts, and assess learning. Created by educators for educators, these complete teaching packages are ready to go and will instantly make a difference in your class. Best of all—Instructor Resources are free with qualified purchases!



  • Lesson Plans and Activities
    Experienced teachers have developed detailed lesson plans and creative activities to accompany the textbooks. There's no need to spend days recreating your courses—they have done it for you!
  • PowerPoint Presentations
    Editable slides for each chapter engage a variety of learning styles, improve student focus, encourage discussion, and provide visual impact.
  • Workbooks
    Creative workbook activities inspire students to review and apply concepts.
  • Interactive Content
    Additional interactive content including flash cards, animations, and interactive activities enhance the learning experience.

Standards and Correlations

Standards and Correlations

About the Author

About the Author

D. Michael Ploor is the author of the CORE series of certification preparation guides. Mr. Ploor's students have achieved exceptional results with the CORE certification preparation guides. His students collectively pass more than 500 industry certification exams each year without the need for other preparation materials. Mr. Ploor has demonstrated the strength of integrating the CORE guides in a diverse mix of courses.

Mr. Ploor is also the author of several textbooks on the subject of video game design: , , Video Game Design Composition, and Introduction to Video Game Design. He is a National Board Certified Teacher in Career and Technical Education and holds an MBA degree from the University of South Florida. He maintains professional teaching credentials in Business Education and as an Education Media Specialist.

Mr. Ploor is at the forefront of innovative teaching and curriculum development. He developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for career and technical student organizations (CTSOs) such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL).

In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote CTE education and video game design curriculum.

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FAQs

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