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6-12 Education College & Career

Video Game Design Foundations, 2nd Edition

By: D. Michael Ploor
ISBN: 978-1-61960-278-6
Format: Hardcover
Copyright: 2014
Subject: Video Game Design
Grade Level: 8-12
Description
Video Game Design Foundations provides all of the resources needed for the classroom. Access to easy-to-use game engine software is available with the Software Design Guide, and a detailed scope and activity sequence chart is included in the teaching package. Aligning with the International Game Developers Association (IGDA)–recommended educational framework, lessons provide a top-level overview of the video game design process, from the beginning of the game build to the sales and marketing of the final product. STEM, college and career readiness, and Career and Technical Student Organization event preparation activities are included in every chapter.
  • Instructors can quickly and easily establish a video game program within their schools—no previous experience is needed.
  • Author teaches video game classes at the high school level and consults with states on course standards.
  • Content and game builds are age appropriate.
Products & Prices 6-12 Education
Products Pages ISBN Retail Price School Price Order Quantity
Text 400 978-1-61960-278-6 $92.00 $69.00
Video Game Design Foundations provides all of the resources needed for the classroom. Access to easy-to-use game engine software is available with the Software Design Guide, and a detailed scope and activity sequence chart is included in the teaching package. Aligning with the International Game Developers Association (IGDA)–recommended educational framework, lessons provide a top-level overview of the video game design process, from the beginning of the game build to the sales and marketing of the final product. STEM, college and career readiness, and Career and Technical Student Organization event preparation activities are included in every chapter.
Software Design Guide 416 978-1-61960-282-3 $36.00 $27.00
The Software Design Guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project.

Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG.

The Games Factory 2

The activities in the software design guide make use of The Games Factory 2, which is a fully-functioning game engine (not a demo version). The Games Factory 2 is available free to schools with the purchase of the software design guide. It may be installed on any school owned or leased computer.

The Games Factory 2 System Requirements
Windows:
Intel® Pentium 200 Mhz or higher; Windows 95, 98, Me, NT4, 2000, XP, Vista, or 7; 32 Mb RAM (256 Mb for XP, Vista, or 7); CD-ROM Drive
Bundle (Text + Software Design Guide) 978-1-61960-284-7 $121.60 $91.20
This bundle contains the Student Textbook along with the Software Design Guide.

Video Game Design Foundations provides students a complete overview of video game design in a first-year curriculum. The teaching package provides curriculum “in a box”—all of the resources needed to teach a video game design class are included. This turnkey curriculum is a complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing.

The Software Design Guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project.

Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG.

The Games Factory 2
The activities in the software design guide make use of The Games Factory 2, which is a fully-functioning game engine (not a demo version). The Games Factory 2 is available free to schools with the purchase of the software design guide. It may be installed on any school owned or leased computer.

The Games Factory 2 System Requirements
Windows:
Intel® Pentium 200 Mhz or higher; Windows 95, 98, Me, NT4, 2000, XP, Vista, or 7; 32 Mb RAM (256 Mb for XP, Vista, or 7); CD-ROM Drive.
Instructor's Resource CD 978-1-61960-286-1 $260.00 $195.00 *
This Instructor's Resource CD contains the following items:
  • Instructor's Resources. A basic overview including guides to assessment and student performance.
  • Chapter Resources. Scope and sequence charts, answers to textbook questions, and notes related to the SDG activities. Provided in PDF format.
  • Lesson Plans. Customizable daily lesson plans in Microsoft Word (DOCX) format.
  • Annotated Software Design Guide. Includes answers to the SDG activities.
  • Game Build Resources. This section provides sample game builds in various formats (PPT, PPS, EXE, MFA). These types of files will require compatible programs.
  • National Standards. Easy-to-read guides to national standard correlations.
System Requirements
Windows®:
Intel® Pentium® II or compatible processor, Windows® 2000/XP/7/8, 128 MB RAM (256 MB RAM recommended), Internet Explorer® (6 or higher), allow active content, Microsoft® PowerPoint®/Word® Viewer(s) (free downloads) or comparable viewers, and Adobe® Reader® (free download). *Internet connection required to access web links and free downloads.
Macintosh®: PowerPC® G4, G5 or Intel® processor, Mac OS® X v10.X, 128 MB RAM (256 MB RAM recommended), Safari® (2.0 or higher), allow active content, Microsoft® PowerPoint® Viewer (free download for Mac OS® 10.X), and Adobe® Reader® (free download). *Internet connection required to access web links and free downloads.
ExamView® Assessment Suite CD 680 test questions 978-1-61960-287-8 $248.00 $186.00 *
The ExamView® Assessment Suite allows you to quickly and easily create, administer, and score paper and online tests. The ExamView® Assessment Suite includes the ExamView® Test Generator, ExamView® Test Manager, and ExamView® Test Player. This product includes 10 test banks with over 680 questions.

System Requirements
Windows®:
Windows® XP SP or later; Intel® Pentium® IV Processor 1GHz or higher (or equivalent); 512 MB RAM; 500 MB hard disk space; Monitor capable of displaying 1024 x 768 or higher resolution; One available USB Port (required when using eInstruction® student response system); Internet connection to access the Web publishing and content update features.
Macintosh®: Mac OS® 10.6 or later; Intel® Processor 1GHz or higher; 32-bit Kernel and Extensions; 512 MB RAM; 300 MB hard disk space; Monitor capable of displaying 1024 x 768 or higher resolution; One available USB Port (required when using eInstruction® student response system); Internet connection to access the Web publishing and content update features.
Instructor's Presentations for PowerPoint® CD, Individual License 200 slides 978-1-61960-288-5 $240.00 $180.00 *
Individual License. This CD package contains presentations in PowerPoint format for each of the 10 chapters, comprising over 200 slides of instructional material.

System Requirements
Windows®:
Intel® Pentium® II or compatible processor, Windows® 2000/XP/7/8, 128 MB RAM (256 MB RAM recommended), Internet Explorer® (6 or higher), allow active content, PowerPoint® Viewer (free download), and Adobe® Reader®(free download).
Macintosh®: PowerPC® G4, G5 or Intel® processor, Mac OS® X v10.X, 128 MB RAM (256 MB RAM recommended), Safari® (2.0 or higher), allow active content, PowerPoint® Viewer (free download for Mac OS® 9.X), Adobe® Reader®(free download).
*Internet connection required to access web links and free downloads.
Instructor's Presentations for PowerPoint® CD, Site License 200 slides 978-1-61960-289-2 $600.00 $450.00 *
Site License. This CD package contains presentations in PowerPoint format for each of the 10 chapters, comprising over 200 slides of instructional material.

System Requirements
Windows®:
Intel® Pentium® II or compatible processor, Windows® 2000/XP/7/8, 128 MB RAM (256 MB RAM recommended), Internet Explorer® (6 or higher), allow active content, PowerPoint® Viewer (free download), and Adobe® Reader®(free download).
Macintosh®: PowerPC® G4, G5 or Intel® processor, Mac OS® X v10.X, 128 MB RAM (256 MB RAM recommended), Safari® (2.0 or higher), allow active content, PowerPoint® Viewer (free download for Mac OS® 9.X), Adobe® Reader®(free download).
*Internet connection required to access web links and free downloads.
Mobile Companion Website       View Site
Companion Website       View Site
*To order instructor's materials call 800.323.0440.
Previous Edition
Video Game Design Foundations
Related Title(s)
Video Game Design Composition
Table of Contents
1. My Role on the Team
2. Computerized Entertainment and Classification
3. Evolution of the Game
4. Perspective, Scene Design, and Basic Animation
5. Collision Theory and Logic
6. Game Systems, Personal Computers, and Hardware
7. Play and Game Culture
8. Reverse Engineering and Professional Reviews
9. Large-Scale Design Process
10. Global Economy and Supply Chain
Look Inside
Online Text, 6yr. Classroom Subscription (min. 15)
g-wonlinetextbooks.com
Front Matter (g-wonlinetextbooks.com, Video Game Design)
g-wonlinetextbooks.com
Chapter 4 (g-wonlinetextbooks.com, Video Game Design)
g-wonlinetextbooks.com
Chapter 5 (g-wonlinetextbooks.com, Video Game Design)
Software Design Guide
 
Clickteam Software Demo Downloads (Web Link, Software Demo)
Presentations for PowerPoint
PPS
Chapter 1 (PPS, 1.73 MB)
Companion Website
www.g-wlearning.com
View Site (www.g-wlearning.com, Video Game Design)
m.g-wlearning.com
View Mobile Site (m.g-wlearning.com, Video Game Design)
Correlations
California
Florida
Nevada
North Carolina
 
Game Art and Design
Texas
PDF
Video Game Design (PDF, 148 KB)
About the Author(s)

D. Michael Ploor - is the author of the series of certification preparation guides. Mr. Ploor's students have achieved exceptional results with the certification preparation guides. His students collectively pass more than 500 industry certification exams each year without the need for other preparation materials. Mr. Ploor has demonstrated the strength of integrating the certification guides in a diverse mix of courses.

Mr. Ploor is also the author of three textbooks on the subject of video game design: Introduction to Video Game Design, Video Game Design Foundations, and Video Game Design Composition. He is a National Board Certified Teacher in Career and Technical Education and holds an MBA degree from the University of South Florida. He maintains professional teaching credentials in Business Education and Education Media Specialist.

Mr. Ploor is at the forefront of innovative teaching and curriculum. He developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for Career and Technical Student Organizations such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL).

In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote CTE education and video game design curriculum.