Video Game Design Foundations provides all of the resources needed for the classroom. Access to easy-to-use game engine software is available with the Software Design Guide, and a detailed scope and activity sequence chart is included in the teaching package. Aligning with the International Game Developers Association (IGDA)–recommended educational framework, lessons provide a top-level overview of the video game design process, from the beginning of the game build to the sales and marketing of the final product. STEM, college and career readiness, and Career and Technical Student Organization event preparation activities are included in every chapter.
Instructors can quickly and easily establish a video game program within their schools—no previous experience is needed.
Author teaches video game classes at the high school level and consults with states on course standards.
1. My Role on the Team 2. Computerized Entertainment and Classification 3. Evolution of the Game 4. Perspective, Scene Design, and Basic Animation 5. Collision Theory and Logic 6. Game Systems, Personal Computers, and Hardware 7. Play and Game Culture 8. Reverse Engineering and Professional Reviews 9. Large-Scale Design Process 10. Global Economy and Supply Chain
D. Michael Ploor - is the author of the series of certification preparation guides. Mr. Ploor's students have achieved exceptional results with the certification preparation guides. His students collectively pass more than 500 industry certification exams each year without the need for other preparation materials. Mr. Ploor has demonstrated the strength of integrating the certification guides in a diverse mix of courses.
Mr. Ploor is at the forefront of innovative teaching and curriculum. He developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for Career and Technical Student Organizations such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL).
In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote CTE education and video game design curriculum.