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Video Game Design Foundations, 2nd Edition


Video Game Design Foundations, 2nd Edition
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By: D. Michael Ploor

ISBN: 978-1-61960-278-6
Format: Hardcover
Copyright: ©2014
Subject: Video Game Design
Grade Level: 8-12
Retail Price: $92.00
School Price: $69.00

Description

Video Game Design Foundations provides all of the resources needed for the classroom. Access to easy-to-use game engine software is available with the Software Design Guide, and a detailed scope and activity sequence chart is included in the teaching package. Aligning with the International Game Developers Association (IGDA)–recommended educational framework, lessons provide a top-level overview of the video game design process, from the beginning of the game build to the sales and marketing of the final product. STEM, college and career readiness, and Career and Technical Student Organization event preparation activities are included in every chapter.
  • Instructors can quickly and easily establish a video game program within their schools—no previous experience is needed.
  • Author teaches video game classes at the high school level and consults with states on course standards.
  • Content and game builds are age appropriate.

Previous Edition
Video Game Design Foundations

Related Title(s)
Video Game Design Composition


Table of Contents

  1. My Role on the Team
  2. Computerized Entertainment and Classification
  3. Evolution of the Game
  4. Perspective, Scene Design, and Basic Animation
  5. Collision Theory and Logic
  6. Game Systems, Personal Computers, and Hardware
  7. Play and Game Culture
  8. Reverse Engineering and Professional Reviews
  9. Large-Scale Design Process
10. Global Economy and Supply Chain

Look Inside

Online Text, 6yr. Classroom Subscription (min. 15)
   sample Front Matter (g-wonlinetextbooks.com, Video Game Design)
   sample Chapter 4 (g-wonlinetextbooks.com, Video Game Design)
   sample Chapter 5 (g-wonlinetextbooks.com, Video Game Design)
Software Design Guide
     Clickteam Software Demo Downloads (Web Link, Software Demo)
   sample Table of Contents, Chapter 5 Objectives, and Activity 5-3 (PDF, 7.71 MB)
Presentations for PowerPoint
   sample Chapter 1 (PPS, 1.73 MB)
Companion Website
   sample View Site (www.g-wlearning.com, Video Game Design)
   sample View Mobile Site (m.g-wlearning.com, Video Game Design)
 
  Note: Sample file quality has been reduced to allow for Internet streaming and viewing.

Correlations

California
   PDF Game Design and Integration Pathway Standards (PDF, 111 KB)
Florida
   PDF Game & Simulations Foundations (PDF, 455 KB)
Nevada
   PDF Digital Game Development (PDF, 198 KB)
North Carolina
Game Art and Design
Texas
   PDF Game Programming and Design TEKS and ELPS (PDF, 1.27 MB)
   PDF Video Game Design (PDF, 148 KB)
 
  Note: Correlation files may not be available for all listed courses.

About Author(s)

D. Michael Ploor - is the author of the series of certification preparation guides. Mr. Ploor's students have achieved exceptional results with the certification preparation guides. His students collectively pass more than 500 industry certification exams each year without the need for other preparation materials. Mr. Ploor has demonstrated the strength of integrating the certification guides in a diverse mix of courses.

Mr. Ploor is also the author of three textbooks on the subject of video game design: Introduction to Video Game Design, Video Game Design Foundations, and Video Game Design Composition. He is a National Board Certified Teacher in Career and Technical Education and holds an MBA degree from the University of South Florida. He maintains professional teaching credentials in Business Education and Education Media Specialist.

Mr. Ploor is at the forefront of innovative teaching and curriculum. He developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for Career and Technical Student Organizations such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL).

In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote CTE education and video game design curriculum.

Products/Prices

Product(s)PagesISBNRetail
Price
School PriceOrder Quantity
Text 400 978-1-61960-278-6 $92.00$69.00
Online Text, 1yr. Individual Subscription Purchase
Online Text, 1yr. Individual Access Key Code 978-1-61960-280-9 $42.64$31.98
Online Student Center, 6yr. Classroom Subscription (min. 15) 978-1-61960-546-6 $105.80$79.35
Bundle (Text + Online Student Center, 6yr. Classroom Subscription) (min. 15) 978-1-61960-727-9 $138.00$103.50
Software Design Guide 416 978-1-61960-282-3 $36.00$27.00
Bundle (Text + Software Design Guide) 978-1-61960-284-7 $121.60$91.20
The Games Factory 2 Software 978-1-61960-400-1 n/an/a
* Instructor's Resource CD 978-1-61960-286-1 $260.00$195.00*
* ExamView® Assessment Suite CD 680 test questions 978-1-61960-287-8 $248.00$186.00*
* Instructor's Presentations for PowerPoint® CD, Individual License 200 slides 978-1-61960-288-5 $240.00$180.00*
* Instructor's Presentations for PowerPoint® CD, Site License 200 slides 978-1-61960-289-2 $600.00$450.00*
* Online Instructor Resources, 6yr. Individual Subscription 978-1-61960-547-3 $528.00$396.00*
Companion Website View Site
Mobile Companion Website View Site
*Instructors’ materials and custom products cannot be ordered online. For more information or to place an order, please call 800.323.0440.

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