Video Game Design Foundations provides students with a complete understanding of the technological and creative aspects of video game design in an easy-to-follow format. This “turnkey” curriculum is the complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Simulated design teams will have the opportunity to learn all aspects of team building, including the creative, business, and technological components required to launch a new video game system.
Students will participate in a simulation of a real video game design team, seeing each project from origination to fruition. This provides an invaluable lesson in team building that can be applied to any other aspect of the technology and engineering industries in real life future careers.
Video Game Design Foundations is a complete educational teaching package—textbook, Student Activity Manual, game engine software, and teacher's ancillaries—allowing for easy instruction and comprehension of the foundations for video game design. The entire curriculum of this high-demand class is provided with simple, easy-to-follow, complete instructions. This includes all aspects of daily classroom management beginning with objectives, bellwork, instructional teaching methodology, hands-on practice, and reinforcement of learned skills and ending with the application of skill-based assessments.
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Table of Contents
1. My Role on the Team 2. Computerized Entertainment and Classification 3. Evolution of the Game 4. Perspective, Scene Design, and Basic Animation 5. Collision Theory and Logic 6. Game Systems, Personal Computers, and Hardware 7. Play and Game Culture 8. Reverse Engineering and Professional Reviews 9. Large-Scale Design Process 10. Global Economy and Supply Chain
D. Michael Ploor - is the author of the series of certification preparation guides. Mr. Ploor's students have achieved exceptional results with the certification preparation guides. His students collectively pass more than 500 industry certification exams each year without the need for other preparation materials. Mr. Ploor has demonstrated the strength of integrating the certification guides in a diverse mix of courses.
Mr. Ploor is also the author of three textbooks on the subject of video game design: Introduction to Video Game Design, Video Game Design Foundations, and Video Game Design Composition. He is a National Board Certified Teacher in Career and Technical Education and holds an MBA degree from the University of South Florida. He maintains professional teaching credentials in Business Education and Education Media Specialist.
Mr. Ploor is at the forefront of innovative teaching and curriculum. He developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for Career and Technical Student Organizations such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL).
In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote CTE education and video game design curriculum.