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6-12 Education College & Career

Video Game Design Foundations

By: D. Michael Ploor
ISBN: 978-1-60525-302-2
Format: Hardcover
Copyright: 2011
Subject: Video Game Design
Description
Video Game Design Foundations provides students with a complete understanding of the technological and creative aspects of video game design in an easy-to-follow format. This “turnkey” curriculum is the complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Simulated design teams will have the opportunity to learn all aspects of team building, including the creative, business, and technological components required to launch a new video game system.

Students will participate in a simulation of a real video game design team, seeing each project from origination to fruition. This provides an invaluable lesson in team building that can be applied to any other aspect of the technology and engineering industries in real life future careers.

Video Game Design Foundations is a complete educational teaching package—textbook, Student Activity Manual, game engine software, and teacher's ancillaries—allowing for easy instruction and comprehension of the foundations for video game design. The entire curriculum of this high-demand class is provided with simple, easy-to-follow, complete instructions. This includes all aspects of daily classroom management beginning with objectives, bellwork, instructional teaching methodology, hands-on practice, and reinforcement of learned skills and ending with the application of skill-based assessments.
Products & Prices
Products Pages ISBN Retail Price Order Quantity
Text 288 978-1-60525-302-2 $74.64
Video Game Design Foundations provides students with a complete understanding of the technological and creative aspects of video game design in an easy–to–follow format. This "curriculum in a box" is the complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Simulated design teams will have the opportunity to learn all aspects of team building, including the creative, business, and technological components required to launch a new video game system. Students will participate in a simulation of a real video game design team, seeing each project from origination to fruition.
Online Text, 1yr. Individual Subscription 288       Purchase
Online Text, 6yr. Classroom Subscription (min. 15) 288 978-1-60525-847-8 $74.64
The Online Text six-year classroom subscription allows online access, in school or at home, for six consecutive years. A classroom subscription is for a shared group of students, and requires a purchase of a class set with the total pricing based on the number of users who require access.

The Online Text provides fast, page-at-a-time viewing from any browser-based device including iPads®, netbooks, PCs, and Mac computers. Features of the Online Text include:
  • Exact page reproduction, including figures and formulas
  • Linked table of contents
  • Search capabilities to find specific topics
  • Full text search with relevancy ranking to quickly locate passages of interest
  • The ability to quickly jump to specific pages
  • Full screen reading mode with zoom capabilities
  • Permission to print selected pages for offline reading
Bundle (Text + Online Text 6yr. Classroom Subscription, min. 15) 288 978-1-61960-071-3 $106.64
Bundle includes a copy of the Student Textbook and Online Textbook 6yr Classroom Subscription. Minimum quantity of 15 must be purchased.
Bundle (Text + Software Design Guide) 978-1-60525-315-2 $106.60
This bundle contains the student textbook along with the Software Design Guide with The Games Factory 2 software.

Video Game Design Foundations provides students with a complete understanding of the technological and creative aspects of video game design in an easy–to–follow format. This "curriculum in a box" is the complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Simulated design teams will have the opportunity to learn all aspects of team building, including the creative, business, and technological components required to launch a new video game system. Students will participate in a simulation of a real video game design team, seeing each project from origination to fruition.

The Software Design Guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project.
Instructor's Manual 200 978-1-60525-624-5 $99.00 *
Provides numerous instructional resources that support each chapter of the textbook including teaching strategies, test masters, answer keys, introductory activities, reproducible masters, and additional resources. All of the resources for teaching each chapter are conveniently grouped together.
Instructor's CD 978-1-60525-304-6 $200.00 *
This Instructor's CD contains the following items:
  • Chapter Resources. The instructor resources for each chapter are provided, including scope and sequence charts, daily bellwork rubric, and notes related to the activities and game builds in the Software Design Guide. The chapter review questions and answers are provided in DOC format to allow for customization or use in an LMS.
  • Standard Correlations. Video Game Design Foundations is correlated to various state student performance standards.
  • Game Build Resources. This section provides sample game builds in native and EXE format, where appropriate, along with files needed for the students to complete activities in the Software Design Guide. To utilize native-format and EXE files on a Mac OS requires a Parallels Desktop for Mac.
  • Glossary. The textbook glossary is provided in PDF format.
  • Related Web Links. Direct Internet links provided for numerous content-related Web sites.
System Requirements
Windows
: Intel® Pentium® II or compatible processor, Windows® 2000/XP/7, 128 MB RAM (256 MB RAM recommended), Internet Explorer® (6 or higher), PowerPoint® Viewer (free download), Adobe® Reader®, and Flash® Player (free downloads).
Macintosh: PowerPC® G4, G5 or Intel® processor, Mac OS® X v10.4, 128 MB RAM (256 MB RAM recommended), Safari (2.0 or higher), PowerPoint® Viewer (free download), Adobe® Reader® and Flash® Player (free downloads).
ExamView® Assessment Suite CD 680 questions 978-1-60525-305-3 $244.00 *
The EXAMVIEW® Assessment Suite allows you to quickly and easily create, administer, and score paper and online tests. The EXAMVIEW® Assessment Suite includes the EXAMVIEW® Test Generator, EXAMVIEW® Test Manager, and EXAMVIEW® Test Player. This CD includes 10 test banks with over 680 questions.

System Requirements
Windows
: Intel® Pentium® II or compatible processor, Windows 2000/XP, 128 MB RAM (256 MB RAM recommended), Microsoft Internet Explorer (6 or higher), PowerPoint Viewer (free download), Adobe® Reader® (free download).

Macintosh: PowerPC® G3, G4, G5 or Intel® processor, OS X (10.3 or higher), 128 MB RAM (256 MB RAM recommended), Safari (2.0 or higher), PowerPoint Viewer (free download), Adobe® Reader® (free download).
Instructor's Presentations for PowerPoint® CD, Individual License 650 slides 978-1-60525-306-0 $240.00 *
Individual License. This CD package contains PowerPoint Presentations for each of the 10 chapters, comprising over 650 slides of instructional material. The program includes the PowerPoint Viewer utility, which permits display without need for PowerPoint presentation graphics software.

System Requirements
Windows
: Intel® Pentium® II or compatible processor, Windows 2000/XP, 128 MB RAM (256 MB RAM recommended), Microsoft Internet Explorer (6 or higher), PowerPoint Viewer (free download), Adobe® Reader® (free download).

Macintosh: PowerPC® G3, G4, G5 or Intel® processor, OS X (10.3 or higher), 128 MB RAM (256 MB RAM recommended), Safari (2.0 or higher), PowerPoint Viewer (free download), Adobe® Reader® (free download).
Instructor's Presentations for PowerPoint® CD, Site License 650 slides 978-1-60525-307-7 $600.00 *
Site License. This CD package contains PowerPoint Presentations for each of the 10 chapters, comprising over 650 slides of instructional material. The program includes the PowerPoint Viewer utility, which permits display without need for PowerPoint presentation graphics software.

System Requirements
Windows
: Intel® Pentium® II or compatible processor, Windows 2000/XP, 128 MB RAM (256 MB RAM recommended), Microsoft Internet Explorer (6 or higher), PowerPoint Viewer (free download), Adobe® Reader® (free download).

Macintosh: PowerPC® G3, G4, G5 or Intel® processor, OS X (10.3 or higher), 128 MB RAM (256 MB RAM recommended), Safari (2.0 or higher), PowerPoint Viewer (free download), Adobe® Reader® (free download).
*To order instructor's materials call 800.323.0440.
Related Title(s)
Introduction to Video Game Design
Table of Contents
1. My Role on the Team
2. Computerized Entertainment and Classification
3. Evolution of the Game
4. Perspective, Scene Design, and Basic Animation
5. Collision Theory and Logic
6. Game Systems, Personal Computers, and Hardware
7. Play and Game Culture
8. Reverse Engineering and Professional Reviews
9. Large-Scale Design Process
10. Global Economy and Supply Chain
Look Inside
Text
PDF
Chapter 4 (PDF, 1.7 MB)
PDF
Chapter 5 (PDF, 1022 KB)
 
The Games Factory 2 (Web Link, Demo Link)
Online Text, 6yr. Classroom Subscription (min. 15)
g-wonlinetextbooks.com
Front Matter (g-wonlinetextbooks.com, Video Game Design)
g-wonlinetextbooks.com
Chapter 4 (g-wonlinetextbooks.com, Video Game Design)
g-wonlinetextbooks.com
Chapter 5 (g-wonlinetextbooks.com, Video Game Design)
Software Design Guide
PDF
Chapter 5 (PDF, 1.01 MB)
Software Design Guide Office 2007/2010 Conversion
PDF
Chapter 2 (PDF, 59 KB)
PDF
Chapter 3 (PDF, 56 KB)
PDF
Chapter 4 (PDF, 282 KB)
PDF
Chapter 6 (PDF, 52 KB)
PDF
Chapter 7 (PDF, 51 KB)
PDF
Chapter 9 (PDF, 50 KB)
Instructor's Presentations for PowerPoint® CD, Individual License
PPS
Chapter 4 (PPS, 14.46 MB)
PPS
Chapter 5 (PPS, 1.85 MB)
Correlations
Tennessee
PDF
Game Programming (PDF, 203 KB)
Texas
PDF
Animation (PDF, 427 KB)
PDF
Video Game Design (PDF, 313 KB)
About the Author(s)

D. Michael Ploor - is the author of the series of certification preparation guides. Mr. Ploor's students have achieved exceptional results with the certification preparation guides. His students collectively pass more than 500 industry certification exams each year without the need for other preparation materials. Mr. Ploor has demonstrated the strength of integrating the certification guides in a diverse mix of courses.

Mr. Ploor is also the author of three textbooks on the subject of video game design: Introduction to Video Game Design, Video Game Design Foundations, and Video Game Design Composition. He is a National Board Certified Teacher in Career and Technical Education and holds an MBA degree from the University of South Florida. He maintains professional teaching credentials in Business Education and Education Media Specialist.

Mr. Ploor is at the forefront of innovative teaching and curriculum. He developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for Career and Technical Student Organizations such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL).

In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote CTE education and video game design curriculum.