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6-12 Education College & Career

Video Game Design Composition

By: D. Michael Ploor
ISBN: 978-1-60525-769-3
Format: Hardcover
Copyright: 2014
Subject: Video Game Design
Description
Video Game Design Composition delivers in-depth instruction, including theory and application, on the details of video game design. This full-year curriculum is authored by an active instructor with over a decade of classroom experience teaching video game design. Included scope and sequence chart information outlines each day's activities for the student and the instructor.
  • A free, fully functional game engine download is included with the Software Design Guide.
  • STEM, college and career readiness, portfolio, teamwork, and event preparation activities are included in every chapter.
  • Text content is aligned with the International Game Developers Association (IGDA)–recommended educational framework.
Products & Prices 6-12 Education
Products Pages ISBN Retail Price Order Quantity
Text 448 978-1-60525-769-3 $93.28
Video Game Design Composition delivers in-depth instruction, including theory and application, on the details of video game design. This full-year curriculum is authored by an active instructor with over a decade of classroom experience teaching video game design. Included scope and sequence chart information outlines each day's activities for the student and the instructor.
Online Text, 1yr. Individual Subscription       Purchase
Online Text, 1yr. Individual Access Key Code 978-1-61960-291-5 $44.00
The G-W Online Textbooks one-year student access key code allows an individual online access to the textbook for 12 consecutive months using a unique username and password that must be associated with a valid e-mail address. The one-year student access key code is a shrink-wrapped packet that can be ordered by schools and bookstores, and redistributed or purchased by students for individual access. For those that would prefer to order direct and receive immediate access, a one-year individual subscription can be purchased at www.g-wonlinetextbooks.com.

The Online Textbook provides fast, page-at-a-time viewing from any browser-based device including iPads®, netbooks, PCs, and Mac computers. Features of the Online Textbook include:
  • Exact page reproduction, including figures and formulas
  • Linked table of contents
  • Search capabilities to find specific topics
  • Full text search with relevancy ranking to quickly locate passages of interest
  • The ability to quickly jump to specific pages
  • Full screen reading mode with zoom capabilities
  • Permission to print selected pages for offline reading
Online Student Center, 6yr. Classroom Subscription (min. 15) 978-1-63126-147-3 $129.28

The Online Student Center for Video Game Design Composition offers a complete learning package that is accessible through any Internet-enabled device, including computers, smartphones, and tablets. Students can study in the classroom or on the go: whenever or wherever it is most convenient.

Instructional materials included are:

Online Textbook
All content from the print textbook is included with exact page reproductions to ensure that students do not miss any important information or illustrations. Navigation is easy with a linked table of contents, and the search function helps students to easily find information.

Online Software Design Guide
This is an exact reproduction of the printed Software Design Guide with features that provide options to meet classroom needs. Pages can be printed on demand for assignment, or students can complete their assignments online using embedded form fields and then print or e-mail the results for grading.

Companion Website
Activities that correspond to textbook content are readily available on this special website that provides a means of attracting student attention while increasing comprehension and retention of key concepts. Vocabulary games, e-flash cards, and interactive quizzes are examples of the included content.

Mobile Website
With many students having smartphones and tablets, they can now study outside of the classroom or home. The special mobile format allows students to quiz themselves using e-flash cards and assess their learning with self-assessment quizzes.

Bundle (Text + Online Student Center, 6yr. Classroom Subscription) (min. 15) 978-1-63126-149-7 $167.00
Bundle includes a copy of the Student Textbook and Online Student Center 6yr Classroom Subscription. Minimum quantity of 15 must be purchased.
Software Design Guide 978-1-60525-771-6 $36.00
The Software Design Guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project.

Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. Includes game Engine Software.
Bundle (Text + Software Design Guide) 978-1-61960-294-6 $122.00
This bundle contains the Student Textbook along with the Software Design Guide.

Video Game Design Composition provides students specific coverage of video game design in a second-year curriculum. The teaching package provides curriculum “in a box”—all of the resources needed to teach a video game design class are included. This turnkey curriculum is a complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing.

The Software Design Guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project.

Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. Includes game Engine Software.
Multimedia Fusion 2 and Engine 001 978-1-61960-491-9 $0.00 *
Multimedia Fusion 2 from Clickteam is an intuitive, easy-to-use game engine. It uses a point-and-click and drag-and-drop interface to assemble game frames, program logic statements, and create a functioning game application. This software is an excellent tool for teaching video game design.

The 001 Game Creator software from Engine 001 is a flexible game engine designed to create role-playing games, as well as a variety of other games. It offers easy graphical scripting, making it ideal for constructing story-based games.

The Multimedia Fusion 2 and Engine 001 Instructor Access Key Code is free to an instructor with the purchase of the Software Design Guide. Contact our customer service department at 800-323-0440 for more information.

System Requirements:
Multimedia Fusion 2 by Click Team:
Minimum: Windows 8, 7, Vista, XP, 2000 or 98 operating system, 200 Mhz Pentium processor or higher, 32 Mb RAM (256 Mb for XP, Vista and 7). An internet connection is required for installation, updates and to download the software.
Engine 001 by Game Creator: Minimum: 1.0 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor, 512 megabytes (MB) of RAM 100 megabytes (MB) available hard disk space. DirectX 8.1 graphics device or higher Windows XP, Vista, 7 (32-bit (x86) or 64-bit (x64).
Instructor's Resource CD 978-1-60525-770-9 $260.00 *
The Instructor's Resource CD contains the following items:
  • Instructor's Resources. An introduction and overview of teaching material. Files are in PDF format.
  • Chapter Resources and Answer Keys. Scope and sequence charts and answers to textbook questions and SDG activities. Provided in PDF format.
  • Lesson Plans. Customizable daily lesson plans in Microsoft Word (DOCX) format.
  • Game Build Resources. This section provides sample game builds in various formats (EXE, MFA, MPG, SWF, XLSX). These types of files will require compatible programs.
  • National Standards. Easy-to-read guides to national standard correlations.


System Requirements
Windows®:
Intel® Pentium® II or compatible processor, Windows® 2000/XP/7/8, 128 MB RAM (256 MB RAM recommended), Internet Explorer® (6 or higher), allow active content, and Adobe® Reader® (free download).
Macintosh®: PowerPC® G4, G5 or Intel® processor, Mac OS® X v10.X, 128 MB RAM (256 MB RAM recommended), Safari® (2.0 or higher), allow active content, Adobe® Reader® (free download).
*Internet connection required to access web links and free downloads.
ExamView® Assessment Suite CD 650 test questions 978-1-60525-773-0 $248.00 *
The ExamView® Assessment Suite allows you to quickly and easily create, administer, and score paper and online tests. The ExamView® Assessment Suite includes the ExamView® Test Generator, ExamView® Test Manager, and ExamView® Test Player. This product includes 13 test banks with over 650 questions.

System Requirements
Windows®:
Windows® XP SP or later; Intel® Pentium® IV Processor 1GHz or higher (or equivalent); 512 MB RAM; 500 MB hard disk space; Monitor capable of displaying 1024 x 768 or higher resolution; One available USB Port (required when using eInstruction® student response system); Internet connection to access the Web publishing and content update features.
Macintosh®: Mac OS® 10.6 or later; Intel® Processor 1GHz or higher; 32-bit Kernel and Extensions; 512 MB RAM; 300 MB hard disk space; Monitor capable of displaying 1024 x 768 or higher resolution; One available USB Port (required when using eInstruction® student response system); Internet connection to access the Web publishing and content update features.
Instructor's Presentations for PowerPoint® CD, Individual License 200 slides 978-1-61960-295-3 $240.00 *
Individual License. This CD package contains presentations in PowerPoint format for each of the 13 chapters, comprising over 200 slides of instructional material.

System Requirements
Windows®:
Intel® Pentium® II or compatible processor, Windows® 2000/XP/7/8, 128 MB RAM (256 MB RAM recommended), Internet Explorer® (6 or higher), allow active content, PowerPoint® Viewer (free download), and Adobe® Reader®(free download).
Macintosh®: PowerPC® G4, G5 or Intel® processor, Mac OS® X v10.X, 128 MB RAM (256 MB RAM recommended), Safari® (2.0 or higher), allow active content, PowerPoint® Viewer (free download for Mac OS® 9.X), Adobe® Reader®(free download).
*Internet connection required to access web links and free downloads.
Instructor's Presentations for PowerPoint® CD, Site License 200 slides 978-1-61960-296-0 $600.00 *
Site License. This CD package contains presentations in PowerPoint format for each of the 13 chapters, comprising over 200 slides of instructional material.

System Requirements
Windows®:
Intel® Pentium® II or compatible processor, Windows® 2000/XP/7/8, 128 MB RAM (256 MB RAM recommended), Internet Explorer® (6 or higher), allow active content, PowerPoint® Viewer (free download), and Adobe® Reader®(free download).
Macintosh®: PowerPC® G4, G5 or Intel® processor, Mac OS® X v10.X, 128 MB RAM (256 MB RAM recommended), Safari® (2.0 or higher), allow active content, PowerPoint® Viewer (free download for Mac OS® 9.X), Adobe® Reader®(free download).
*Internet connection required to access web links and free downloads.
Online Instructor Resources, 6yr. Individual Subscription 978-1-63126-148-0 $528.00 *
The Online Instructor Resources 6yr. Subscription provides 6 years of individual access to the classroom support materials used most, all in one convenient location. Included are the contents of the Resource CD in addition to Instructor's Presentations for PowerPoint® and ExamView® Assessment Suite.

This Online Instructor Resource also includes access to the Multimedia Fusion 2 and Engine 001 software (for use with the Software Design Guide).
Mobile Companion Website       View Site
Companion Website       View Site
*To order instructor's materials call 800.323.0440.
Related Title(s)
Video Game Design Foundations, 2nd Edition
Table of Contents
1. Design Composition
2. Character Composition
3. Story Composition
4. Interface Composition
5. Immersion Composition
6. Strategy Composition
7. Puzzle Composition
8. Sound FX Composition
9. Art Composition
10. Three-Dimensional Art Composition
11. Animation Composition
12. Programming Composition
13. Simulation Composition
Look Inside
Online Text, 6yr. Classroom Subscription (min. 15)
g-wonlinetextbooks.com
Front Matter (g-wonlinetextbooks.com, Video Game Design)
g-wonlinetextbooks.com
Chapter 3 (g-wonlinetextbooks.com, Video Game Design)
g-wonlinetextbooks.com
Chapter 11 (g-wonlinetextbooks.com, Video Game Design)
g-wonlinetextbooks.com
Glossary (g-wonlinetextbooks.com, Video Game Design)
Software Design Guide
 
Clickteam Software Demo Downloads (Web Link, Software Demo)
Presentations for PowerPoint
PPS
Chapter 1 (PPS, 6.9 MB)
Mobile Companion Website
m.g-wlearning.com
View Mobile Site (m.g-wlearning.com, Video Game Design)
Companion Website
www.g-wlearning.com
View Site (www.g-wlearning.com, Video Game Design)
Correlations
California
Nevada
About the Author(s)

D. Michael Ploor - is the author of the series of certification preparation guides. Mr. Ploor's students have achieved exceptional results with the certification preparation guides. His students collectively pass more than 500 industry certification exams each year without the need for other preparation materials. Mr. Ploor has demonstrated the strength of integrating the certification guides in a diverse mix of courses.

Mr. Ploor is also the author of three textbooks on the subject of video game design: Introduction to Video Game Design, Video Game Design Foundations, and Video Game Design Composition. He is a National Board Certified Teacher in Career and Technical Education and holds an MBA degree from the University of South Florida. He maintains professional teaching credentials in Business Education and Education Media Specialist.

Mr. Ploor is at the forefront of innovative teaching and curriculum. He developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for Career and Technical Student Organizations such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL).

In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote CTE education and video game design curriculum.