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6-12 Education College & Career

Introduction to Video Game Design

By: D. Michael Ploor
ISBN: 978-1-60525-468-5
Format: Softcover
Copyright: 2012
Subject: Video Game Design
Description
Are you ready to get in the game? Introduction to Video Game Design is a fun and easy text/software design guide that requires no previous knowledge of programming or game design. This text/software design guide introduces students to the fundamentals of video game design and provides hands-on experience using the freeware Game Maker game engine.
  • Activity-based, integrated curriculum: game-theory reading with gamebuilding application lessons.
  • Designed to fit into existing high school or middle school CTE curriculum.
  • Text and Software Design Guide in one!
Introduction to Video Game Design integrates cross-curriculum and STEM activities. Students apply principles of advanced mathematics and science through STEM reading material applied in the game building lessons. Other concepts of language arts, social sciences, and applied technology make this one of the most ideal applications of STEM integration. This innovative and flexible product integrates STEM lessons for 20, 45, or 90 days/hours of instruction.

The Instructor's Manual contains a detailed scope and sequence chart outlining each day's activities. These step-by-step instructions will help you get your new video game class up and running in a short time.

Introduction to Video Game Design is the ideal text for adding a game unit into existing technology courses, after-school clubs, and competitive-event preparation.
Products & Prices 6-12 Education
Products Pages ISBN Retail Price Order Quantity
Text 464 978-1-60525-468-5 $66.64
Introduction to Video Game Design is a fun and easy text/software design guide that requires no previous knowledge of programming or game design. This text/software design guide introduces students to the fundamentals of video game design and provides hands-on experience using the freeware Game Maker game engine.

Please refer to our All Video Game Design Software Downloads for GameMaker LITE and Sprites downloads.
  • Activity-based, integrated curriculum: game-theory reading with gamebuilding application lessons.
  • Designed to fit into existing high school or middle school CTE curriculum.
  • Text and Software Design Guide in one!
Introduction to Video Game Design integrates cross-curriculum and STEM activities. Students apply principles of advanced mathematics and science through STEM reading material applied in the game building lessons. Other concepts of language arts, social sciences, and applied technology make this one of the most ideal applications of STEM integration. This innovative and flexible product integrates STEM lessons for 20, 45, or 90 days/hours of instruction.
Instructor's Manual 978-1-60525-469-2 $99.00 *
Includes chapter objectives, test answers, and solutions to the activities in the textbook/software design guide. A detailed scope and sequence chart is provided that outlines the activities for each day in the 20, 45, and 90 day curricula. Also included is a list of related Web site resources.
*To order this item, please call 800.323.0440.
Related Title(s)
Video Game Design Foundations
Table of Contents

Game Build Sequence
1. Game Maker Vocabulary
2. Game Maker Basics
3. Click Ball
4. Understanding and Mapping Game Coordinates
5. Launching
6. Game Physics
7. Beta Build
8. Game Maker Evaluations and Ratings
9. A-Maze-ing Games
10. The Key to Adventure-Beta
11. Proof of Concept Testing-Gravity
12. Proof of Concept Testing-Jumping and Climbing
13. STEM Mathematics Extension-Isometric Geomentry and Trigonometry
14. Platform Games Alpha-Storyboard
15. Platform Games-Scrolling and Camera View
16. Exhibition of Mastery-Individual
17. Programming Game Maker Language
18. Tank Simulation-Top-Down Driving
19. Tank Simulation-Line of Fire
20. Tank Simulation-HUD and Health
21. Tank Simulation-Advanced Targeting
22. Top-Down Driving-Mastery
Art Sequence
23. Elements and Principles of Art
24. Introduction to Blender
25. Modeling and Modifiers and Boolean Operations
26. Rendering-Lighting and Cameras
27. Copyrights and Backgrounds
28. Bump Maps
29. Advanced Animation-Lip Sync
30. Design Team Roles
Management Sequence
31. Project Management
32. Concept Documents
33. Construction Documents
34. Completion Documents
35. Capstone-Exhibition of Mastery
Look Inside
Text
PDF
Chapter 3 (PDF, 720 KB)
PDF
Chapter 10 (PDF, 743 KB)
Online Text, 6yr. Classroom Subscription (min. 15)
g-wonlinetextbooks.com
Front Matter (g-wonlinetextbooks.com, Video Game Design)
g-wonlinetextbooks.com
Chapter 3 (g-wonlinetextbooks.com, Video Game Design)
g-wonlinetextbooks.com
Chapter 10 (g-wonlinetextbooks.com, Video Game Design)
Correlations
California
Texas
PDF
Animation (PDF, 397 KB)
About the Author(s)

D. Michael Ploor - is the author of the series of certification preparation guides. Mr. Ploor's students have achieved exceptional results with the certification preparation guides. His students collectively pass more than 500 industry certification exams each year without the need for other preparation materials. Mr. Ploor has demonstrated the strength of integrating the certification guides in a diverse mix of courses.

Mr. Ploor is also the author of three textbooks on the subject of video game design: Introduction to Video Game Design, Video Game Design Foundations, and Video Game Design Composition. He is a National Board Certified Teacher in Career and Technical Education and holds an MBA degree from the University of South Florida. He maintains professional teaching credentials in Business Education and Education Media Specialist.

Mr. Ploor is at the forefront of innovative teaching and curriculum. He developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for Career and Technical Student Organizations such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL).

In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote CTE education and video game design curriculum.