If you are having trouble viewing this e-mail, please view this document online.
To ensure this e-mail is delivered to your inbox, please add custserv@g-w.com to your address book.
New from G-W!

Video Game Design Foundations

Text Sample Chapters

Software Design Guide Chapters

Student Game Builds

Contents
1. My Role on the Team
2. Computerized Entertainment and Classification
3. Evolution of the Game
4. Perspective, Scene Design, and Basic Animation
5. Collision Theory and Logic
6. Game Systems, Personal Computers, and Hardware
7. Play and Game Culture
8. Reverse Engineering and Professional Reviews
9. Large-Scale Design Process
10. Global Economy and Supply Chain

Click Here for the Companion Web Site

Video Game Design Foundations
by D. Michael Ploor, ©2011

Video Game Design Foundations is the right text for you.

  • Curriculum “in a box.”
  • Integrated curriculum: theory and application.
  • Includes The Games Factory 2 fully functional game engine software!
  • Includes STEM activities.
  • Aligns with the International Game Developers Association (IGDA) recommended educational framework.
Video Game Design Foundations provides students with a complete understanding of the technological and creative aspects of video game design in an easy-to-follow format. This “turnkey” curriculum is the complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Simulated design teams will have the opportunity to learn all aspects of team building, including the creative, business, and technological components required to launch a new video game system.

Students will participate in a simulation of a real video game design team, seeing each project from origination to fruition. This provides an invaluable lesson in team building that can be applied to any other aspect of the technology and engineering industries in real-life future careers.

Video Game Design Foundations is a complete educational teaching package—textbook, Software Design Guide, game engine software, and teacher’s ancillaries—allowing for easy instruction and comprehension of the foundations for video game design. The entire curriculum of this high-demand class is provided with simple, easy-to-follow, complete instructions. This includes all aspects of daily classroom management beginning with objectives, bellwork, instructional teaching methodology, hands-on practice, and reinforcement of learned skills and ending with the application of skill-based assessments.

Video Game Design Foundations takes rigor from each of the core STEM areas of study and places it in the context of video game design skills allowing students to recognize the relevance of study. Through application and integration of all core classes of language arts, science, mathematics, and social sciences, students become engaged in learning through doing. Order Today!
Teaching Package ISBN School Price
Text, 288 pp., hardcover 978-1-60525-302-2 $49.98
Software Design Guide with The Games Factory 2 Software, 344 pp. 978-1-60525-303-9 $29.97
Bundle (Text + Software Design Guide) 978-1-60525-315-2 $79.95
Instructor's CD 978-1-60525-304-6 $74.25
EXAMVIEW® Assessment Suite, (Win/Mac) 978-1-60525-305-3 $180.00
Teacher's PowerPoint Presentations, (Win/Mac)
Individual License 978-1-60525-306-0 $180.00
Site License 978-1-60525-307-7 $450.00
About G-W Download
The Games Factory 2 Demo
Request a Preview Copy

For additional information on all Goodheart-Willcox products, please visit us on the Web at www.g-w.com. You can also contact us at 800.323.0440 or at custserv@g-w.com. We look forward to hearing from you!

Goodheart-Willcox Publisher 18604 West Creek Drive Tinley Park, IL 60477